Interactive, Stereoscopic Virtual Reality Environment, Stereo Sound.

A spectator, entering the physical / virtual Cave expanse, can passively watch the scenery,
or, taking a more active approach, can grab and push the virtual characters.
The stereoscopic 3D impression instills a sense of being in the same space with the virtual
protagonists. While these avatars appear troubled, if not tortured, towards the end of the
composition they give off more a sense of ease, floating in virtual weightlessness.
Karma is incidentally the name of the physics simulator used in the game engine (appropriated
for the production) to create a realistic sense of real world gravity and kinetic forces.
Developed for the "Cave" @ Ars Electronica Center, Linz, Austria.
KARMA / cave - Production Credits:
- Commissioned by ARS ELECTRONICA Festival Linz
- Unreal engine programming and Mise-en-Scène Friedrich Kirschner
- 3D character design Supervisor Claudia Hart
- 3D Character Designer Josh Bapst, Richard le Bihan
- Thanks to: Claudia Hart, Friedrich Kirschner, Ballet Preljocaj - Karma evolved out of my contribution to “N”, a contemporary ballet, Lotte Hentschlaeger, Ursula Hentschlaeger, Zelko Wiener, Richard Castelli, Florence Berthaud, Sarah Ford, Carl Goodman, Gerfried Stocker, Horst Hoertner, Michael de la Pena, MEDA™ - Neuer Sinn Neue Kraft.


