Interactive, Stereoscopic Virtual Reality Environment, Stereo Sound.

Spectators, entering the physical / virtual Cave expanse, can passively watch or can grab and push the virtual characters hanging upside down.
The stereoscopic impression instills a sense of being in the same space with the virtual protagonists. The avatars appear troubled, if not tortured, only towards the end of the composition they give off more a sense of ease, floating up in virtual weightlessness.
Karma is incidentally the name of the physics simulator used in the game engine (appropriated for the production) to create a realistic sense of real world gravity and kinetic forces.
Developed for the "Cave" @ Ars Electronica Center, Linz, Austria.
Credits:
KARMA/cave Production
Photos:
© Kurt Hentschläger
The stereoscopic impression instills a sense of being in the same space with the virtual protagonists. The avatars appear troubled, if not tortured, only towards the end of the composition they give off more a sense of ease, floating up in virtual weightlessness.
Karma is incidentally the name of the physics simulator used in the game engine (appropriated for the production) to create a realistic sense of real world gravity and kinetic forces.
Developed for the "Cave" @ Ars Electronica Center, Linz, Austria.
Credits:
KARMA/cave Production
Photos:
© Kurt Hentschläger


